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THE PEOPLE BEHIND THE DETAILS

ART & ASSET CREDITS.

Porsche 911 GT3

Porsche 911 GT3 by ChevroletSS, licensed under Creative Commons Attribution 4.0 International.

Adapted for MAX / GT3: scale and ground alignment, material batching, animated wheels and steering, revised physical paint, glass, metal and lights, and an acid-lime finish. Geometry and textures are shared between car instances. Optimized model distribution.

Photographed environments

Materials, foliage, and lighting from Poly Haven, released under CC0.

Photographic textures and scanned meshes are optimized for browser rendering. Trees use near and far levels of detail; foliage, cliffs, safety barriers and tires are instanced. The circuit, terrain shapes, pit garages, grandstands, fencing, signage and ocean animation are made for this game. Detailed source and adaptation notes are bundled with each asset family.

Technology & typography

Three.js — MIT license. Barlow and Barlow Condensed — SIL Open Font License. License texts are bundled with the game.