THE PEOPLE BEHIND THE DETAILS
ART & ASSET CREDITS.
Porsche 911 GT3
Porsche 911 GT3 by ChevroletSS, licensed under Creative Commons Attribution 4.0 International.
Adapted for MAX / GT3: scale and ground alignment, material batching, animated wheels and steering, revised physical paint, glass, metal and lights, and an acid-lime finish. Geometry and textures are shared between car instances. Optimized model distribution.
Photographed environments
Materials, foliage, and lighting from Poly Haven, released under CC0.
- Asphalt Track — Dimitrios Savva.
- Aerial Grass Rock — Rob Tuytel.
- Rock Face — Greg Zaal and Dario Barresi.
- Bark Brown 02 — Rob Tuytel.
- Shrub 01 — Rico Cilliers. Optimized geometry and photographed foliage adapted for the coastal landscape.
- Island Tree 02 — Rob Tuytel and Rico Cilliers.
- Pine Sapling Medium — Rob Tuytel and Rico Cilliers.
- Coastal Cliff 02 — Rob Tuytel.
- Leafy Grass — Charlotte Baglioni.
- Gravelly Sand — Dario Barresi.
- Concrete Road Barrier 02 — Amal Kumar.
- Old Tyre — MP.
- Qwantani Afternoon — photography by Greg Zaal, processing by Jarod Guest.
Photographic textures and scanned meshes are optimized for browser rendering. Trees use near and far levels of detail; foliage, cliffs, safety barriers and tires are instanced. The circuit, terrain shapes, pit garages, grandstands, fencing, signage and ocean animation are made for this game. Detailed source and adaptation notes are bundled with each asset family.
Technology & typography
Three.js — MIT license. Barlow and Barlow Condensed — SIL Open Font License. License texts are bundled with the game.